
I know of a lot of designers
looking for ways to make some extra cash. But
amazingly enough most of them don't know where
to start. The simple fact is that as a
designer/editor you have a skill not everybody
has, and depending on your work situation you
could be missing out on some great
opportunities.
I have always made it a point to find out what the
policies on freelancing are at any job I take.
Usually as long as the projects do not overlap what
you do for a day job, most employers are very willing
to work with you. Some going as far as allowing you
access to resources you would never have on your own.
Once you have that figured out, you should be good to
go. If you have your own equipment and legal
software, you're more than half way there.
Getting started can be a daunting task for the
uninitiated. I'm not going to go into where to find
freelance work, there are many sites out there that
do a great job of that already (
here). What I
will mention are a few things you should have in
order before accepting that first job. Remember
you are now representing yourself. The more
professional you present yourself, the easier
you will find this process. Don't be afraid to
say NO. If a project is not worth the time,
don't do it. How do you know what to take on and
what to pass on? Follow your gut, or come up
with a system that you feel comfortable with.
Here's mine:
• 1 Work I want to do, but the budget is not
there
• 2 Work I don't want to do but will expand my
opportunities
• 3 Work that's for a good cause (pro bono)
there is a 4th one that falls somewhere in between
Over simplified? YES! but it's a system that has
worked for me, and one you might be able to use as
you get started.
1 Don't Undersell Yourself
Many people think since they do not have tons of
experience that they should take a project for cheap,
or do it for free to start out. Let me tell you,
there are many people out there just waiting to take
advantage of that kind of mentality. If you've
already got a job in the market using the same skills
you would be using to freelance, why would you think
your time is not worth compensating? Everyone wants
something for free, and the second they get it, they
won't be willing to pay for it later. Whatever your
cheapest rate is, you will rarely if ever get much
more than that from the client. Simple as that. You
undersell yourself, for exposure or whatever the
reason you will find yourself spending way too much
time for very little return.
2 Know What The Market Will
Bare
If you have friends that are already freelancing,
find out what their rates are. Ask them. What's the
worst that will happen? They say no? Find out rates
at local companies that do similar work. Their rates
will always be higher, as they come with tons of
resources you can not offer or would be out of pocket
costs to you. It will help you to know were you
should be pricing yourself. Look at their work, if
they are making a certain rate and you can produce a
better product, you could charge more or at least be
competitive. The more you know about the market and
the competition the more realistic your numbers will
be.
3 Don't Oversell Yourself
The key is to be confident in what you are doing, but
never never oversell yourself. If a potential client
wants you to quote a job that is outside of your
expertise, it is better to be upfront about that,
than to take on a project you can't complete.
Overselling ourselves raises expectations, and if you
do not meet them, the client will not return. Make
them happy, try to over deliver, just a little bit.
They will appreciate the effort. But running your
mouth about how great it will be will surely bite you
in the ass. "Let me look into that", or "I'll see
what I can do" are the best ways to address things
you are unsure of.
4 Get 50% Up Front
Don't start a project without money in hand. Even if
it's a tight turn around. It's standard practice, and
it will tell you two things about a client, how
serious they are about producing (and completing) a
project and how reliable they will be on paying the
full amount. Can't tell you how many countless times
I've heard designers that have finished projects and
can never collect their owed payment.
DO NOT
TURN YOUR WORK OVER WITHOUT PAYMENT. Unless
it's a client you've worked with for years, that is
the easiest way to get stuck in the hole. Ask for 50%
upfront, and if for any reason you can not complete
the project, make sure you have an agreement to
return no less that 40% for the time involved.
5 Don't Steal Clients
Not only is it a bad business practice, but it's a
great way to burn bridges for future work, kill your
reputation and get you fired. We've all be in the
situation, a client from work or through a contact
tries to hire you out on the side. Gracefully say
thank you but no thank you. Unless you're planning on
going out on your own this is not the best way to get
work.
6 Get A Deliverables List
This should be part of any contract that you might
have a client sign.
ALWAYS ALWAYS
get a deliverables list in hand and have it signed
off. This will be your check list so you can track
the progress of the project. It also allows you to
better estimate the time needed to complete the
elements. Include anything that you will need from
the client, timetables of when you will need it, and
how that effects the project if those deadlines are
not met. Clients will usually add stuff to this list,
make amendments as you go, but always update and
forward it for sign off.
7 Get Everything In Writing
Even if you're having phone conversations or live
meetings always get everything in writing. It will
save your butt! Some clients will be more than
willing to do so, while others won't. So the first
thing you should do after anything is discussed is
write up a summary and email it to everyone involved.
This will allow you to reference the notes in the
future and make sure that everyone is on the same
page.
8 Limit Revisions
Revisions can drive you nuts. They can stall
projects, they can eat up time and money. That's why
you should limit them. I usually do 3 revisions on
any given item on a deliverables list. This will
allow you to keep the project moving forward and also
lays the ground work up front that further revisions
will cost more. It helps keep everyone focused and
makes it easier to check things off the list.
9 Getting Paid By The Hour
I always try to go by the hour, I estimate how much
time it will take to finish a project, based off of
the aforementioned deliverables list and estimate any
additional material costs ahead of time (10%-20%).
Most clients will be comfortable with that, and more
willing to add a few more hours in if the project
needs it. Others will want to do a project for a lump
sum. On rare occasions I'll take a project like this.
Because if revision expectations are not set before
hand, you will easily find yourself 14 hrs past what
you had expected, making the money not worth the
time. If that is the case, I still track the hours
and it is noted in an invoice as a discounted rate.
This helps illustrate the kind of man hours involved
on set rate projects. I've found that clients are
more appreciative of your time when they see what it
could have cost. On returning projects, I've managed
to get some great make goods because of the effort.
(Opinions differ on this as you will see in the
links below)
10 Build A Network
I've built myself a network of designers, editors,
writers, what have you. The reason for that is, when
a project comes to me that is out of my scope or
needs more man power, I have a pool of people I can
tap to make it work. I do web design, coding and that
kind of stuff but, I don't do Flash, I have a Flash
guy, when I need to quote a project I talk to him to
see if he's available to get a quote and usually hand
off that part of the project. Straight up. I don't
take anything off the top, I'm not doing the work and
when my friend comes across a project he needs my
help on, he returns the favor. That's one more person
looking for work that could come my way without me
having to look for it. If you build yourself a good
network of people with skills you do not have, your
opportunities for clients open up. In the long run,
the work starts coming to you, instead of you hunting
for it.
11 Save All Invoices
I usually pass on any additional purchases to the
client, like fonts, music, whatever. But additional
ink if you're printing proofs, tape stock, cds, all
of that is tax deductible, it's the cost of doing
business. Write it off.
11.5 Choose An Invoice
Program
Invoices are a part of the game. There are quite a
few options out there, so choose the one you feel
most comfortable with. My suggestion would be to
choose something that auto numbers invoices, allows
for notes, and spits out a PDF for you. This will
allow you to email the invoice as well as printing it
out for your records. I usually start a file for
every project I do, and included in that file are
email correspondence and final invoices. Great if you
ever need to come back to the project.
For Mac
TaskTime
The one I use.

For PC
QuickBooks
StandardTime
TimeBiller and
TimeTTracker MX Review

Web Based Options
FreshBooks
Paymo
Depending on the client, some will cut you a check
for the whole amount and report the expense to the
IRS at tax time, while others will withhold the taxes
and send you a form (you'll get a form either way).
Just remember... You Owe Uncle Sam. I'll usually put
aside enough money to cover the taxes at the end of
the year, keeping in mind that any related purchases
or expenses will help offset some of that. If you are
operating under your given name, you will need to add
your SS number to an invoice when you send those out,
if you are DBA you'll add your Tax ID number. The
most important thing to do, is talk to your
accountant!!!!! I use the same guy over and over to
do my taxes, before I decided to go with him, I
talked to him about my freelance work how I track it,
what I could deduct. These guys do this for a living,
they are pros, rely on their expertise before making
any decisions when it comes to Taxes.
Freelancing can be a very rewarding way to not only
expand your wallet, but also expand the kind of work
in your portfolio. Now that you have these basics
down, put em to use. You'll be on your way to a
lucrative freelancing career in no time... or at
least a few less credit card bills

Additional
Resources:
7 Tips on
Quoting Freelance (WakeUpLater.com)
DynamicGraphics.com
(GREAT resource)
Graphic Artists
Guild (Buy the Handbook!)
Building and Managing a
Successful Design Team
Building
a Virtual Team (Anywired.com)
:: Author: N. Santiago | Do not republish
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Tags: Resources | Articles